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There are also some secrets hidden here and there, but for the most part, it’s pretty straightforward. If you look at it from a relatively objective point of view (to the extent that’s possible), it’s a pretty standard Metroidvania-style platformer, full of levels that gradually become more open to you the more skills you unlock. At first this feels a bit frustrating, but the more you play, the more it becomes clear that this is done to incite in the player the same feeling of containment and confusion that the creature would presumably feel. You can also absorb biological samples (presumably taken from whatever alien thing you used to be), unlocking new skills to aid in your escape.There is no map to help you keep track of where you are, where you’ve been or where you’re meant to go. Your food is anything biological, which increases your mass. Welcome to Carrion, a reverse Metroid game where you are the monster and your sole goal is to escape from the facility that holds you.
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